From 8215c8db77f66d1e5172c4331df7c158089a8a7f Mon Sep 17 00:00:00 2001 From: Philipp Geyer Date: Sun, 23 Jan 2022 13:20:24 +0000 Subject: Added Doodle Jump --- cv/index.org | 88 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 44 insertions(+), 44 deletions(-) (limited to 'cv/index.org') diff --git a/cv/index.org b/cv/index.org index 7c87746..9f6f2ab 100644 --- a/cv/index.org +++ b/cv/index.org @@ -6,59 +6,59 @@ My CV has a list of my previous experiences on it, but given the limited space, only very little can be said about them. So I decided that I needed to showcase the work I did on them here. -* Ideaworks Game Studio / Marmalade Game Studio -My first job out of university. I started in 2010 as a Junior -Programmer, and left in 2013. -- [[url_for:cv,slug=01][Lara Croft and the Guardian of Light (iOS)]] * -- [[url_for:cv,slug=02][Transformers 3: Dark of the Moon (iOS)]] -- [[url_for:cv,slug=03][Call of Duty: Black Ops Zombies (iOS)]] * -- [[url_for:cv,slug=04][Backbreaker 2: Vengeance]] -- [[url_for:cv,slug=05][Wipeout (iOS)]] -- [[url_for:cv,slug=06][Marmalade Juice]] - -* AppToyz -I did a little contract work, working on a few Disney licensed titles, -for a few months in 2013 -- [[url_for:cv,slug=07][Disney Mickey & Minnie Applingz]] -- [[url_for:cv,slug=08][Disney Cars and Disney Planes]] +* CUEi +Just before the pandemic hit in 2020, I joined Coventry University +Enterprises, to work on 'non-game games', using games technologies for +enterprise. +- On Demand rendering +- Layered rendering +- AR sales application +- VR training simulation +- Distributed photorealistic rendering -* FreeStyle Games -My first job after moving to 'Silicon Spa' in 2013 until 2016. -- [[url_for:cv,slug=09][Guitar Hero: Live]] * -- [[url_for:cv,slug=10][Guitar Hero: Live - Companion App]] -- [[url_for:cv,slug=11][Call of Duty Online]] -- [[url_for:cv,slug=12][Call of Duty: Ghosts]] +* Funsolve +In 2019, I joined a Rugby based studio to take over the lead +programmer role. +- [[url_for:cv,slug=18][Jumanji: The Video Game]] +- [[url_for:cv,slug=19][Hotwheels Ultimate Garage]] -* Viewpoint Games -After leaving FreeStyle in 2016, I joined a VR studio, started by -former colleagues until 2017. -- [[url_for:cv,slug=13][Hungry Shark VR]] -- [[url_for:cv,slug=14][Ghosts in the Toybox]] +* Hugo Games / 5th Planet Games +After leaving Pixel Toys, I joined a Nottingham based studio as a lead +programmer, to open a satellite studio in Leamington Spa from 2018 to 2019. +- [[url_for:cv,slug=16][Doodle Jump: Space Chase]] * +- [[url_for:cv,slug=17][Vikings]] * * Pixel Toys I spent a few months in 2017 helping out with some development at Pixel Toys. - [[url_for:cv,slug=15][Freeblade]] -* Hugo Games / 5th Planet Games -After leaving Pixel Toys, I joined a Nottingham based studio as a lead -programmer, to open a satellite studio in Leamington Spa from 2018 to 2019. -- [[url_for:cv,slug=16][Doodle Jump: Space Chase]] -- [[url_for:cv,slug=17][Vikings]] * +* Viewpoint Games +After leaving FreeStyle in 2016, I joined a VR studio, started by +former colleagues until 2017. +- [[url_for:cv,slug=13][Hungry Shark VR]] +- [[url_for:cv,slug=14][Ghosts in the Toybox]] -* Funsolve -In 2019, I joined a Rugby based studio to take over the lead -programmer role. -- [[url_for:cv,slug=18][Jumanji: The Video Game]] -- [[url_for:cv,slug=19][Hotwheels Ultimate Garage]] +* FreeStyle Games +My first job after moving to 'Silicon Spa' in 2013 until 2016. +- [[url_for:cv,slug=09][Guitar Hero: Live]] * +- [[url_for:cv,slug=10][Guitar Hero: Live - Companion App]] +- [[url_for:cv,slug=11][Call of Duty Online]] +- [[url_for:cv,slug=12][Call of Duty: Ghosts]] +* AppToyz +I did a little contract work, working on a few Disney licensed titles, +for a few months in 2013 +- [[url_for:cv,slug=07][Disney Mickey & Minnie Applingz]] +- [[url_for:cv,slug=08][Disney Cars and Disney Planes]] -* CUEi -Just before the pandemic hit in 2020, I joined Coventry University -Enterprises, to work on 'non-game games', using games technologies for -enterprise. -- On Demand rendering -- Layered rendering -- VR training simulation -- Distributed photorealistic rendering +* Ideaworks Game Studio / Marmalade Game Studio +My first job out of university. I started in 2010 as a Junior +Programmer, and left in 2013. +- [[url_for:cv,slug=01][Lara Croft and the Guardian of Light (iOS)]] * +- [[url_for:cv,slug=02][Transformers 3: Dark of the Moon (iOS)]] +- [[url_for:cv,slug=03][Call of Duty: Black Ops Zombies (iOS)]] * +- [[url_for:cv,slug=04][Backbreaker 2: Vengeance]] +- [[url_for:cv,slug=05][Wipeout (iOS)]] +- [[url_for:cv,slug=06][Marmalade Juice]] [[url_for_img:static,file=images/cv/pexels-photo-4978057.jpeg][Photo by Caleb Oquendo from Pexels]] -- cgit v1.2.3-70-g09d2