From 701fb8c8d168889bba65b2ffcb0d67b6da92b7b8 Mon Sep 17 00:00:00 2001 From: Philipp Geyer Date: Wed, 26 Jan 2022 19:41:31 +0000 Subject: Fixing some things after proof reading --- cv/lara.org | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'cv/lara.org') diff --git a/cv/lara.org b/cv/lara.org index 1b6a84a..211e54c 100644 --- a/cv/lara.org +++ b/cv/lara.org @@ -8,14 +8,14 @@ game originally made for PC and console. My first project while at Ideaworks Game Studio, was to work on a recreation of this game for mobile platforms. -The game was written with in house tech, in C++. We had access to +The game was written with in-house tech, in C++. We had access to console game assets, but we created mobile optimised assets for use in the game. -My work in the game involved implementing game systems for setpiece +My work in the game involved implementing systems for setpiece objects, multiplayer programming, and setting up an extensible UI system. -We were using an in house UI solution, which used a C-style layout +We were using an in-house UI solution, which used a C-style layout language. One of my main jobs was to work with this system, making custom widgets, as well as a library of reusable components with which we could quickly develop the UI, and share resources between -- cgit v1.2.3-70-g09d2