From e685aa50ebf56c6e393bb7e270d0401911d39bb5 Mon Sep 17 00:00:00 2001 From: Philipp Geyer Date: Fri, 28 Jan 2022 20:52:20 +0000 Subject: Adding page for Wipeout --- cv/index.org | 2 +- cv/wipeout.org | 16 ++++++++++++++++ 2 files changed, 17 insertions(+), 1 deletion(-) (limited to 'cv') diff --git a/cv/index.org b/cv/index.org index 5b097b6..3b24adf 100644 --- a/cv/index.org +++ b/cv/index.org @@ -58,7 +58,7 @@ Programmer, and left in 2013. - [[url_for:cv,slug=02][Transformers 3: Dark of the Moon (iOS)]] * - [[url_for:cv,slug=03][Call of Duty: Black Ops Zombies (iOS)]] * - [[url_for:cv,slug=04][Backbreaker 2: Vengeance]] * -- [[url_for:cv,slug=05][Wipeout (iOS)]] +- [[url_for:cv,slug=05][Wipeout (iOS)]] * - [[url_for:cv,slug=06][Marmalade Juice]] * [[url_for_img:static,file=images/cv/pexels-photo-4978057.jpeg][Photo by Caleb Oquendo from Pexels]] diff --git a/cv/wipeout.org b/cv/wipeout.org index 206cbfe..4a7d37a 100644 --- a/cv/wipeout.org +++ b/cv/wipeout.org @@ -1,2 +1,18 @@ #+TITLE: Wipeout #+SLUG: 05 + +[[url_for_img:static,file=images/cv/pexels-photo-906023.jpeg][Photo by Noelle Otto from Pexels]] + +This was my first experience using Unity, rather than our in house +tech that we had used for previous projects. It was certainly a +learning experience, as I was far more used to getting stuck in with +lower level problems, while Unity allowed me to worry mostly about +far different issues. + +One of my tasks in this game was to implement the UI system. However, +unlike previous games, there wasn't an easy UI solution at the time, +so instead we made use of far more 3D UI elements than we ever could +before. Connected with this, I also worked on the input handling, and +how that controlled the character. + +[[url_for_img:static,file=images/cv/pexels-photo-887821.jpeg][Photo by Tirachard Kumtanom from Pexels]] -- cgit v1.2.3-70-g09d2