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| author | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-26 22:21:42 +0000 |
|---|---|---|
| committer | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-26 22:21:42 +0000 |
| commit | 9662e565df56d2a266a9312c704c491e2fc88462 (patch) | |
| tree | 96f31f73300d274b09c838fde8b97012dbd15963 /cv/backbreaker.org | |
| parent | fc210a70340153216e778e86de11924083586fdf (diff) | |
Adding content for Backbreaker
Diffstat (limited to 'cv/backbreaker.org')
| -rw-r--r-- | cv/backbreaker.org | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/cv/backbreaker.org b/cv/backbreaker.org index 63e262f..d40a3fa 100644 --- a/cv/backbreaker.org +++ b/cv/backbreaker.org @@ -1,2 +1,20 @@ #+TITLE: Backbreaker 2: Vengeance #+SLUG: 04 + +[[url_for_img:static,file=images/cv/photo-1566577740641-503e61e4646a.jpeg][Photo by Dave Adamson on Unsplash]] + +We contracted an external company to develop Backbreaker 2, based on +our original Backbreaker codebase. We did still have a few people +in-house working on the project though. One of my tasks was to oversee +the external developers' work and perform code reviews. I also created +a few custom UI pages and elements. These would be used as prototypes +that the external developers could use to create the remaining UI. + +One of the more interesting tasks was to generate new animation +sets. While we didn't have enough processing power to use +NaturalMotion's full animation system, we did use it offline to +generate canned animations, and worked with their runtime libraries to +still get some of the feeling of the physics based animations of the +console titles. + +[[url_for_img:static,file=images/cv/photo-1610729866389-fbf90649c302.jpeg][Photo by Thomas Park on Unsplash]] |
