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| author | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-26 19:41:31 +0000 |
|---|---|---|
| committer | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-26 19:41:31 +0000 |
| commit | 701fb8c8d168889bba65b2ffcb0d67b6da92b7b8 (patch) | |
| tree | 4a2684363287fa9c6d6bbef87b748e4576dabb0c /cv/boz.org | |
| parent | b0ac31a3c47b84624df713b24f0a7eb79ab31bf1 (diff) | |
Fixing some things after proof reading
Diffstat (limited to 'cv/boz.org')
| -rw-r--r-- | cv/boz.org | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -8,7 +8,7 @@ Light]], we were working to recreate a console and PC title on mobile. The studio had previously already worked on Call of Duty: World at War Zombies, so we begun with that project as a start. -Given the amount of UI that I had done on previous projects, I +Given the amount of UI work that I had done on previous projects, I requested to work on other things as well. As such, I had a bit more experience on this game, working with all the different systems. This included writing a lot more set piece scenarios, as well as |
