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authorPhilipp Geyer <philipp@geyer.co.uk>2022-01-30 22:49:56 +0000
committerPhilipp Geyer <philipp@geyer.co.uk>2022-01-30 22:49:56 +0000
commit37cd87398f839719173228aae89007514da5e3d8 (patch)
tree044c758ea5ef94df27e5d9ab6a64a458a796d6ce /cv/codo.org
parent7d8495ef1435a0efbb900732423be3968069f7ca (diff)
Adding CoDO
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#+TITLE: Call of Duty Online
#+SLUG: 11
+
+[[url_for_img:static,file=images/cv/photo-1560177776-295b9cd779de.jpeg][Photo by HIZIR KAYA on Unsplash]]
+
+I helped support the UI for the China only Call of Duty Online. For
+this I worked in Flash to make the UI in Scaleform, working on
+supporting the metagame systems, working in a flexible way that could
+be easily updated and changed based on server events.
+
+This was my first exposure to working in Scaleform itself, and was
+interesting to see this and compare it with my use of GameSWF, as we
+used in a [[url_for:cv,slug=03][previous game]].
+
+[[url_for_img:static,file=images/cv/photo-1615133878310-b053dda98b04.jpeg][Photo by MichaƂ Franczak on Unsplash]]