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| author | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-30 22:49:56 +0000 |
|---|---|---|
| committer | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-30 22:49:56 +0000 |
| commit | 37cd87398f839719173228aae89007514da5e3d8 (patch) | |
| tree | 044c758ea5ef94df27e5d9ab6a64a458a796d6ce /cv/codo.org | |
| parent | 7d8495ef1435a0efbb900732423be3968069f7ca (diff) | |
Adding CoDO
Diffstat (limited to 'cv/codo.org')
| -rw-r--r-- | cv/codo.org | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/cv/codo.org b/cv/codo.org index a6c1c7c..cad80ed 100644 --- a/cv/codo.org +++ b/cv/codo.org @@ -1,2 +1,15 @@ #+TITLE: Call of Duty Online #+SLUG: 11 + +[[url_for_img:static,file=images/cv/photo-1560177776-295b9cd779de.jpeg][Photo by HIZIR KAYA on Unsplash]] + +I helped support the UI for the China only Call of Duty Online. For +this I worked in Flash to make the UI in Scaleform, working on +supporting the metagame systems, working in a flexible way that could +be easily updated and changed based on server events. + +This was my first exposure to working in Scaleform itself, and was +interesting to see this and compare it with my use of GameSWF, as we +used in a [[url_for:cv,slug=03][previous game]]. + +[[url_for_img:static,file=images/cv/photo-1615133878310-b053dda98b04.jpeg][Photo by MichaĆ Franczak on Unsplash]] |
