diff options
| author | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-26 19:41:31 +0000 |
|---|---|---|
| committer | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-26 19:41:31 +0000 |
| commit | 701fb8c8d168889bba65b2ffcb0d67b6da92b7b8 (patch) | |
| tree | 4a2684363287fa9c6d6bbef87b748e4576dabb0c /cv/doodle.org | |
| parent | b0ac31a3c47b84624df713b24f0a7eb79ab31bf1 (diff) | |
Fixing some things after proof reading
Diffstat (limited to 'cv/doodle.org')
| -rw-r--r-- | cv/doodle.org | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/cv/doodle.org b/cv/doodle.org index 035a15e..0cd2de2 100644 --- a/cv/doodle.org +++ b/cv/doodle.org @@ -5,8 +5,7 @@ This project was already well in development by the time I joined the studio. One of my initial tasks was to do a review of the codebase and -suggest improvements. From there, I implemented a few changes, and -refactored a bit. +suggest improvements. The immediate issue was performance, there were several systems in the game which caused significant issues in both editor and runtime |
