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authorPhilipp Geyer <philipp@geyer.co.uk>2022-01-26 19:41:31 +0000
committerPhilipp Geyer <philipp@geyer.co.uk>2022-01-26 19:41:31 +0000
commit701fb8c8d168889bba65b2ffcb0d67b6da92b7b8 (patch)
tree4a2684363287fa9c6d6bbef87b748e4576dabb0c /cv/ghl.org
parentb0ac31a3c47b84624df713b24f0a7eb79ab31bf1 (diff)
Fixing some things after proof reading
Diffstat (limited to 'cv/ghl.org')
-rw-r--r--cv/ghl.org2
1 files changed, 1 insertions, 1 deletions
diff --git a/cv/ghl.org b/cv/ghl.org
index 744bbef..6829ec1 100644
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@@ -16,7 +16,7 @@ the PS3 though.
The development time on the game was sometimes not the easiest, with
ubiquitous crunch rearing its head, as well as a plethora of bugs,
which were complicated by the multiple platforms, online capabilities,
-and peripherals, but I feel I learned a lot from the experience, and
+and peripherals - but I feel I learned a lot from the experience, and
really enjoyed it.
[[url_for_img:static,file=images/cv/pexels-photo-7886380.jpeg][Photo by Mikhail Nilov from Pexels]]