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| author | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-22 14:12:35 +0000 |
|---|---|---|
| committer | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-22 14:12:35 +0000 |
| commit | ba4e78346aac1843890c1a889807b8e60bdf9419 (patch) | |
| tree | 5982ccc113872b20db69005bf8bb2addff492571 /cv/ghl.org | |
| parent | 93ea64f62c8056a532367600f53f69d4daa79ea3 (diff) | |
Some work on my website - should be looking half decent finally, and have some content
Diffstat (limited to 'cv/ghl.org')
| -rw-r--r-- | cv/ghl.org | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/cv/ghl.org b/cv/ghl.org new file mode 100644 index 0000000..744bbef --- /dev/null +++ b/cv/ghl.org @@ -0,0 +1,22 @@ +#+TITLE: Guitar Hero: Live +#+SLUG: 09 + +[[url_for_img:static,file=images/cv/pexels-photo-165971.jpeg][Photo by Méline Waxx from Pexels]] + +I joined this project in the gameplay team, and I ended up working on +a number of systems, including UI and input. This was a really fun +project, as it was a game series that I grew up loving, and Guitar +Hero: Live added some really cool new features. + +Among other things, this was also my first attempt to use console dev +hardware, and I was set up to develop and test on PS3, Xbox 360, Wii-U +and iOS. I did the majority of my console development at the time on +the PS3 though. + +The development time on the game was sometimes not the easiest, with +ubiquitous crunch rearing its head, as well as a plethora of bugs, +which were complicated by the multiple platforms, online capabilities, +and peripherals, but I feel I learned a lot from the experience, and +really enjoyed it. + +[[url_for_img:static,file=images/cv/pexels-photo-7886380.jpeg][Photo by Mikhail Nilov from Pexels]] |
