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authorPhilipp Geyer <philipp@geyer.co.uk>2022-01-24 21:27:23 +0000
committerPhilipp Geyer <philipp@geyer.co.uk>2022-01-24 21:27:23 +0000
commitb0ac31a3c47b84624df713b24f0a7eb79ab31bf1 (patch)
tree4927eecfdc083ea61fa2cad4172c57c684256056 /cv/jumanji.org
parent8215c8db77f66d1e5172c4331df7c158089a8a7f (diff)
Adding Jumanji
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#+TITLE: Jumanji: The Video Game
#+SLUG: 18
+
+[[url_for_img:static,file=images/cv/pexels-photo-1534057.jpeg][Photo by James Wheeler from Pexels]]
+
+One of my first tasks, and an ongoing one, was to provide support for
+the game to run on Nintendo Switch. Prior to this it had only been
+tested on PC, and on Sony PS4. As such, it took a good deal of
+optimisation to run at anything resembling a reasonable
+framerate. This involved playing around with the Unreal profiling
+tools, as well as write some profiling systems myself, and liasing
+with, usually artists, to get compromises working which would be
+acceptable as a final product.
+
+I didn't find myself doing too much feature work on Jumanji,
+unfortunately, as a lot of my time was spent managing the team,
+liasing with art and design to make sure they got what they got, when
+they needed it, and what little time I did get, was mostly spent
+optimising performance, and bug fixing.
+
+This project was a first for me in many ways, including the first time I
+used Unreal's Blueprints properly, and the first time that I was
+involved with the submission of a console game to first parties.
+
+[[url_for_img:static,file=images/cv/photo-1524944240950-f674e8790bf0.jpeg][Photo by Milo Miloezger]]