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diff --git a/cv/vikings.org b/cv/vikings.org new file mode 100644 index 0000000..4a5c61f --- /dev/null +++ b/cv/vikings.org @@ -0,0 +1,48 @@ +#+TITLE: Vikings +#+SLUG: 17 + +[[url_for_img:static,file=images/cv/pexels-photo-5023698.jpeg][Photo by Erik Mclean from Pexels]] + +This was a project that interested me greatly. It was a tie in with +the Netflix series of the same name. Unfortunately I inherited a +project that had come from a previous design iteration, so while we +had some work to begin with, a large amount of it had to be restarted. + +The best way that I could describe the game is, a multiplayer, +turnbased battle system, similar to, for example, Final Fantasy VII, +with team building and character collecting. + +The team we started off with was just me, a designer, and the artists +that had been on the project since the beginning. My first task was to +identify what we needed to get the project completed. I hired +programmers for the main game development, but then also found a +contract company to provide backend and network development +support. With the guidance of the backend expert, I designed an +architecture that would allow us to develop the game in a staged way, +so that it should not require major rewrites to add features or change +technologies when we scaled up. + +As we were already playing catchup on this project, which had been +running for some time before we got a hold of it, my primary goal was +to get an actual multiplayer game running as soon as possible, so, +while the art assets that had already been created were used, little +additional final UI was created or implemented. + +The next most important thing that was done on this project was for me +to work with the artists to attempt to formalise an art pipeline, +especially for animation, so that we had a reliable way to get high +quality animations importing correctly. + +The final thing that I did was migrate the project from an aging +Subversion system running in house to a cloud based git project. This +was primarily because we were working across multiple studios and I +felt this was the most reliable way to be able to run the project +smoothly. I provided training and support for those unfamiliar with +distributed version control, and git. + +Unfortunately this project did not get much further than just getting +the re-envisioned proof of concept done, as the TV series got +cancelled, causing the company to close the satellite studio that I +was a part of. + +[[url_for_img:static,file=images/cv/pexels-photo-6739035.jpeg][Photo by Dagmara Dombrovska from Pexels]] |
