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-rw-r--r--cv/doodle.org25
-rw-r--r--cv/index.org88
2 files changed, 69 insertions, 44 deletions
diff --git a/cv/doodle.org b/cv/doodle.org
index 1716a76..035a15e 100644
--- a/cv/doodle.org
+++ b/cv/doodle.org
@@ -1,2 +1,27 @@
#+TITLE: Doodle Jump: Space Chase
#+SLUG: 16
+
+[[url_for_img:static,file=images/cv/pexels-photo-3617464.jpeg][Photo by Benjamin Suter from Pexels]]
+
+This project was already well in development by the time I joined the
+studio. One of my initial tasks was to do a review of the codebase and
+suggest improvements. From there, I implemented a few changes, and
+refactored a bit.
+
+The immediate issue was performance, there were several systems in the
+game which caused significant issues in both editor and runtime
+performance. This involved getting quite deep into the Unity profiling
+tools and picking apart the codebase to identify the issue, before
+proposing solutions to solve the problems, liasing with the team to
+establish potential issues with it, and implementing the new
+redesigns.
+
+One other issue established early on was that the game was not being
+coded defensively, and was throwing errors very frequently. Unity
+helpfully tries to ignore these and continue executing. This was
+causing some odd bugs, so I implemented a similar BSoD that I created
+for the [[url_for:cv,slug=10][Guitar Hero Live Companion App]], which initially got some
+pushback from the rest of the team, but was quickly accepted as being
+a useful tool to remain enabled.
+
+[[url_for_img:static,file=images/cv/photo-1634832413517-7f48f67e3da4.jpeg][Photo by Adam Jícha on Unsplash]]
diff --git a/cv/index.org b/cv/index.org
index 7c87746..9f6f2ab 100644
--- a/cv/index.org
+++ b/cv/index.org
@@ -6,59 +6,59 @@ My CV has a list of my previous experiences on it, but given the
limited space, only very little can be said about them. So I decided
that I needed to showcase the work I did on them here.
-* Ideaworks Game Studio / Marmalade Game Studio
-My first job out of university. I started in 2010 as a Junior
-Programmer, and left in 2013.
-- [[url_for:cv,slug=01][Lara Croft and the Guardian of Light (iOS)]] *
-- [[url_for:cv,slug=02][Transformers 3: Dark of the Moon (iOS)]]
-- [[url_for:cv,slug=03][Call of Duty: Black Ops Zombies (iOS)]] *
-- [[url_for:cv,slug=04][Backbreaker 2: Vengeance]]
-- [[url_for:cv,slug=05][Wipeout (iOS)]]
-- [[url_for:cv,slug=06][Marmalade Juice]]
-
-* AppToyz
-I did a little contract work, working on a few Disney licensed titles,
-for a few months in 2013
-- [[url_for:cv,slug=07][Disney Mickey & Minnie Applingz]]
-- [[url_for:cv,slug=08][Disney Cars and Disney Planes]]
+* CUEi
+Just before the pandemic hit in 2020, I joined Coventry University
+Enterprises, to work on 'non-game games', using games technologies for
+enterprise.
+- On Demand rendering
+- Layered rendering
+- AR sales application
+- VR training simulation
+- Distributed photorealistic rendering
-* FreeStyle Games
-My first job after moving to 'Silicon Spa' in 2013 until 2016.
-- [[url_for:cv,slug=09][Guitar Hero: Live]] *
-- [[url_for:cv,slug=10][Guitar Hero: Live - Companion App]]
-- [[url_for:cv,slug=11][Call of Duty Online]]
-- [[url_for:cv,slug=12][Call of Duty: Ghosts]]
+* Funsolve
+In 2019, I joined a Rugby based studio to take over the lead
+programmer role.
+- [[url_for:cv,slug=18][Jumanji: The Video Game]]
+- [[url_for:cv,slug=19][Hotwheels Ultimate Garage]]
-* Viewpoint Games
-After leaving FreeStyle in 2016, I joined a VR studio, started by
-former colleagues until 2017.
-- [[url_for:cv,slug=13][Hungry Shark VR]]
-- [[url_for:cv,slug=14][Ghosts in the Toybox]]
+* Hugo Games / 5th Planet Games
+After leaving Pixel Toys, I joined a Nottingham based studio as a lead
+programmer, to open a satellite studio in Leamington Spa from 2018 to 2019.
+- [[url_for:cv,slug=16][Doodle Jump: Space Chase]] *
+- [[url_for:cv,slug=17][Vikings]] *
* Pixel Toys
I spent a few months in 2017 helping out with some development at
Pixel Toys.
- [[url_for:cv,slug=15][Freeblade]]
-* Hugo Games / 5th Planet Games
-After leaving Pixel Toys, I joined a Nottingham based studio as a lead
-programmer, to open a satellite studio in Leamington Spa from 2018 to 2019.
-- [[url_for:cv,slug=16][Doodle Jump: Space Chase]]
-- [[url_for:cv,slug=17][Vikings]] *
+* Viewpoint Games
+After leaving FreeStyle in 2016, I joined a VR studio, started by
+former colleagues until 2017.
+- [[url_for:cv,slug=13][Hungry Shark VR]]
+- [[url_for:cv,slug=14][Ghosts in the Toybox]]
-* Funsolve
-In 2019, I joined a Rugby based studio to take over the lead
-programmer role.
-- [[url_for:cv,slug=18][Jumanji: The Video Game]]
-- [[url_for:cv,slug=19][Hotwheels Ultimate Garage]]
+* FreeStyle Games
+My first job after moving to 'Silicon Spa' in 2013 until 2016.
+- [[url_for:cv,slug=09][Guitar Hero: Live]] *
+- [[url_for:cv,slug=10][Guitar Hero: Live - Companion App]]
+- [[url_for:cv,slug=11][Call of Duty Online]]
+- [[url_for:cv,slug=12][Call of Duty: Ghosts]]
+* AppToyz
+I did a little contract work, working on a few Disney licensed titles,
+for a few months in 2013
+- [[url_for:cv,slug=07][Disney Mickey & Minnie Applingz]]
+- [[url_for:cv,slug=08][Disney Cars and Disney Planes]]
-* CUEi
-Just before the pandemic hit in 2020, I joined Coventry University
-Enterprises, to work on 'non-game games', using games technologies for
-enterprise.
-- On Demand rendering
-- Layered rendering
-- VR training simulation
-- Distributed photorealistic rendering
+* Ideaworks Game Studio / Marmalade Game Studio
+My first job out of university. I started in 2010 as a Junior
+Programmer, and left in 2013.
+- [[url_for:cv,slug=01][Lara Croft and the Guardian of Light (iOS)]] *
+- [[url_for:cv,slug=02][Transformers 3: Dark of the Moon (iOS)]]
+- [[url_for:cv,slug=03][Call of Duty: Black Ops Zombies (iOS)]] *
+- [[url_for:cv,slug=04][Backbreaker 2: Vengeance]]
+- [[url_for:cv,slug=05][Wipeout (iOS)]]
+- [[url_for:cv,slug=06][Marmalade Juice]]
[[url_for_img:static,file=images/cv/pexels-photo-4978057.jpeg][Photo by Caleb Oquendo from Pexels]]