diff options
Diffstat (limited to 'cv')
| -rw-r--r-- | cv/index.org | 2 | ||||
| -rw-r--r-- | cv/jumanji.org | 23 |
2 files changed, 24 insertions, 1 deletions
diff --git a/cv/index.org b/cv/index.org index 9f6f2ab..31e7b04 100644 --- a/cv/index.org +++ b/cv/index.org @@ -19,7 +19,7 @@ enterprise. * Funsolve In 2019, I joined a Rugby based studio to take over the lead programmer role. -- [[url_for:cv,slug=18][Jumanji: The Video Game]] +- [[url_for:cv,slug=18][Jumanji: The Video Game]] * - [[url_for:cv,slug=19][Hotwheels Ultimate Garage]] * Hugo Games / 5th Planet Games diff --git a/cv/jumanji.org b/cv/jumanji.org index 377536f..59b6f07 100644 --- a/cv/jumanji.org +++ b/cv/jumanji.org @@ -1,2 +1,25 @@ #+TITLE: Jumanji: The Video Game #+SLUG: 18 + +[[url_for_img:static,file=images/cv/pexels-photo-1534057.jpeg][Photo by James Wheeler from Pexels]] + +One of my first tasks, and an ongoing one, was to provide support for +the game to run on Nintendo Switch. Prior to this it had only been +tested on PC, and on Sony PS4. As such, it took a good deal of +optimisation to run at anything resembling a reasonable +framerate. This involved playing around with the Unreal profiling +tools, as well as write some profiling systems myself, and liasing +with, usually artists, to get compromises working which would be +acceptable as a final product. + +I didn't find myself doing too much feature work on Jumanji, +unfortunately, as a lot of my time was spent managing the team, +liasing with art and design to make sure they got what they got, when +they needed it, and what little time I did get, was mostly spent +optimising performance, and bug fixing. + +This project was a first for me in many ways, including the first time I +used Unreal's Blueprints properly, and the first time that I was +involved with the submission of a console game to first parties. + +[[url_for_img:static,file=images/cv/photo-1524944240950-f674e8790bf0.jpeg][Photo by Milo Miloezger]] |
