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-rw-r--r--cv/index.org2
-rw-r--r--cv/jumanji.org23
2 files changed, 24 insertions, 1 deletions
diff --git a/cv/index.org b/cv/index.org
index 9f6f2ab..31e7b04 100644
--- a/cv/index.org
+++ b/cv/index.org
@@ -19,7 +19,7 @@ enterprise.
* Funsolve
In 2019, I joined a Rugby based studio to take over the lead
programmer role.
-- [[url_for:cv,slug=18][Jumanji: The Video Game]]
+- [[url_for:cv,slug=18][Jumanji: The Video Game]] *
- [[url_for:cv,slug=19][Hotwheels Ultimate Garage]]
* Hugo Games / 5th Planet Games
diff --git a/cv/jumanji.org b/cv/jumanji.org
index 377536f..59b6f07 100644
--- a/cv/jumanji.org
+++ b/cv/jumanji.org
@@ -1,2 +1,25 @@
#+TITLE: Jumanji: The Video Game
#+SLUG: 18
+
+[[url_for_img:static,file=images/cv/pexels-photo-1534057.jpeg][Photo by James Wheeler from Pexels]]
+
+One of my first tasks, and an ongoing one, was to provide support for
+the game to run on Nintendo Switch. Prior to this it had only been
+tested on PC, and on Sony PS4. As such, it took a good deal of
+optimisation to run at anything resembling a reasonable
+framerate. This involved playing around with the Unreal profiling
+tools, as well as write some profiling systems myself, and liasing
+with, usually artists, to get compromises working which would be
+acceptable as a final product.
+
+I didn't find myself doing too much feature work on Jumanji,
+unfortunately, as a lot of my time was spent managing the team,
+liasing with art and design to make sure they got what they got, when
+they needed it, and what little time I did get, was mostly spent
+optimising performance, and bug fixing.
+
+This project was a first for me in many ways, including the first time I
+used Unreal's Blueprints properly, and the first time that I was
+involved with the submission of a console game to first parties.
+
+[[url_for_img:static,file=images/cv/photo-1524944240950-f674e8790bf0.jpeg][Photo by Milo Miloezger]]