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-rw-r--r--cv/index.org2
-rw-r--r--cv/wipeout.org16
2 files changed, 17 insertions, 1 deletions
diff --git a/cv/index.org b/cv/index.org
index 5b097b6..3b24adf 100644
--- a/cv/index.org
+++ b/cv/index.org
@@ -58,7 +58,7 @@ Programmer, and left in 2013.
- [[url_for:cv,slug=02][Transformers 3: Dark of the Moon (iOS)]] *
- [[url_for:cv,slug=03][Call of Duty: Black Ops Zombies (iOS)]] *
- [[url_for:cv,slug=04][Backbreaker 2: Vengeance]] *
-- [[url_for:cv,slug=05][Wipeout (iOS)]]
+- [[url_for:cv,slug=05][Wipeout (iOS)]] *
- [[url_for:cv,slug=06][Marmalade Juice]] *
[[url_for_img:static,file=images/cv/pexels-photo-4978057.jpeg][Photo by Caleb Oquendo from Pexels]]
diff --git a/cv/wipeout.org b/cv/wipeout.org
index 206cbfe..4a7d37a 100644
--- a/cv/wipeout.org
+++ b/cv/wipeout.org
@@ -1,2 +1,18 @@
#+TITLE: Wipeout
#+SLUG: 05
+
+[[url_for_img:static,file=images/cv/pexels-photo-906023.jpeg][Photo by Noelle Otto from Pexels]]
+
+This was my first experience using Unity, rather than our in house
+tech that we had used for previous projects. It was certainly a
+learning experience, as I was far more used to getting stuck in with
+lower level problems, while Unity allowed me to worry mostly about
+far different issues.
+
+One of my tasks in this game was to implement the UI system. However,
+unlike previous games, there wasn't an easy UI solution at the time,
+so instead we made use of far more 3D UI elements than we ever could
+before. Connected with this, I also worked on the input handling, and
+how that controlled the character.
+
+[[url_for_img:static,file=images/cv/pexels-photo-887821.jpeg][Photo by Tirachard Kumtanom from Pexels]]