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| author | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-22 14:12:35 +0000 |
|---|---|---|
| committer | Philipp Geyer <philipp@geyer.co.uk> | 2022-01-22 14:12:35 +0000 |
| commit | ba4e78346aac1843890c1a889807b8e60bdf9419 (patch) | |
| tree | 5982ccc113872b20db69005bf8bb2addff492571 /cv/lara.org | |
| parent | 93ea64f62c8056a532367600f53f69d4daa79ea3 (diff) | |
Some work on my website - should be looking half decent finally, and have some content
Diffstat (limited to 'cv/lara.org')
| -rw-r--r-- | cv/lara.org | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/cv/lara.org b/cv/lara.org new file mode 100644 index 0000000..1b6a84a --- /dev/null +++ b/cv/lara.org @@ -0,0 +1,24 @@ +#+TITLE: Lara Croft and the Guardian of Light +#+SLUG: 01 + +[[url_for_img:static,file=images/cv/pexels-photo-257092.jpeg][Photo by Pixabay]] + +Lara Croft and the Guardian of Light was a 3rd person action adventure +game originally made for PC and console. My first project while at +Ideaworks Game Studio, was to work on a recreation of this game for +mobile platforms. + +The game was written with in house tech, in C++. We had access to +console game assets, but we created mobile optimised assets for use in +the game. + +My work in the game involved implementing game systems for setpiece +objects, multiplayer programming, and setting up an extensible UI system. + +We were using an in house UI solution, which used a C-style layout +language. One of my main jobs was to work with this system, making +custom widgets, as well as a library of reusable components with which +we could quickly develop the UI, and share resources between +locations. + +[[url_for_img:static,file=images/cv/pexels-photo-10761867.jpeg][Photo by Ted Webb from Pexels]] |
